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7014 Mazy Lane | Rowlett TX 75089 | e-mail:  sahornback@aol.com

HORNBACK DIGITAL ART
Graphic Art and Models for the Video Game Industry
I am currently available for new contract work





                            Contract Digital Graphic Art and Modeling

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Stephen Hornback (aka Steven; Steve) is a highly experienced digital graphic artist and modeler, who, as a contractor,  provides quality assets for video game platform developers. With 17 years of digital art and modeling experience for game development and design, Stephen is proficient in Photoshop and 3D Studio Max as well as Source, Doom, and Unreal tech. He also has experience as a developer for the PC, Xbox, and Sony Playstation development platforms as well as next generation tech. Stephen's goal has always been to create exceptional artwork and models in an effective and timely manner which smoothly integrates into a developer's art assets pipeline.

SERVICES INCLUDE:
    • Texture art creation for game environments
    • Diffuse, Normal, Specular, and Emissive maps
    • Shaders and Effects
    • Creating and texturing models for game environments
    • Creating  and texturing models as level geometry 
    • Modeling, unwrapping and skinning models
    • Creating and texturing vehicles and weapons
    • Concepting and creating finished company logo's

I can provide price quotes...contact me by e-mail at sahornback@aol.com

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LIT OFFICE BUILDING USING EMMISSIVE MAP


High Quality Texture Art and Models for 17 Years

I strive to be a valued, trusted resource.
I will never divulge any priveledged information about my customers,
and I will be happy to sign an NDA (non-disclosure agreement) with all customers.

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FINE ART

In addition to 17 years of digital game art, Stephen Hornback is an accomplished watercolor artist. To see his collection of fine watercolors please click on the following link:

http://www.stephenhornback.com/fineartbystephenahornback/ 


Meteor Crater Admission Prices
 
I recently visited Meteor Crater, but couldn't find the rates anywhere on the web. Click on the above link.


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This first image above is a screenshot from an in-house editor. Every item you see was modeled, textured, and lit by Stephen Hornback (shadows and environment maps were not functional in the editor at the time).

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In this second set of images, the vehicles were modeled and skinned by Stephen except for the Drull shuttle, boat, VLB, and RIB which were adjusted, unwrapped and skinned. These models were rendered in Max and composited with the background.

Please select  Texture Sets, Vehicles, WeaponsScreenshots, or Logo's and Icons to see additional artwork

By hiring me as an environment contract artist, you will recieve the benefits of 17 years of game development experience such as:
  • New and helpful techniques for creating tiled textures that don't look tiled
  • How to make normal maps in one fourth the time of present methods
If this seems valuable to your development team Contact Me


For a full listing of shipped titles for Stephen Hornback please visit the website at the following link: