Rowlett TX 75089 | e-mail:  sahornback@aol.com

HORNBACK DIGITAL ART
Graphic Art and Models for the Video Game Industry
Latest Completed Projects:  Din's Curse and Demon War 
  Current Project - due 2012:  DROX Operative 
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PRR K1S LOCOMOTIVE AND TENDER CAR MODEL





                            Digital Graphic Art and Modeling

Stephen Hornback (aka Steven; Steve) is a highly experienced digital graphic artist and modeler, who has been credited on over 20 shipped video game titles. With 18 years of digital art and modeling experience in game development and design, Stephen is proficient in Photoshop and 3D Studio Max as well as Source, Doom, and Unreal tech. He also has experience as a developer for the PC, Xbox, and Sony Playstation development platforms as well as next generation tech. Stephen's goal has always been to create exceptional artwork and models in an effective and timely manner which smoothly integrates into a developer's art assets pipeline. Stephen is currently an artist/owner at Soldak Entertainment, maker of Din's Curse and Din's Curse: Demon War; and is currently working on Soldak's next game full time.

JOB EXPERIENCE INCLUDES:
  • Texture art creation for game environments
  • Diffuse, Normal, Specular, and Emissive maps
  • Shaders and Effects
  • Creating and texturing models for game environments
  • Creating  and texturing models as level geometry 
  • Modeling, unwrapping and skinning models
  • Creating and texturing vehicles and weapons
  • Concepting and creating finished company logo's
  • Lead Artist for Duke Nukem 3D and Atomic

    I can be contacted via e-mail at sahornback@aol.com

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LIT OFFICE BUILDING USING EMMISSIVE MAP

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This first image above is a screenshot from an in-house game editor. All items were modeled, textured, and lit by Stephen Hornback (shadows and environment maps were not functional in the game editor at the time). This scene was created as part of a demo for Microsoft who, as a result, chose our team to produce a game using Microsoft Vista next generation tech.

Vehicles.gif

In this second set of images, the vehicles were modeled and/or skinned by Stephen. For these images, these models were rendered in Max and composited with the background.

    
To the left is an example of an in-house game texture editing tool which was capable of merging diffuse, specular, normal, and emmissive maps. The artists on the team worked closely with the programmers in the development of this tool. By clicking on "texture sets" , you may see additional examples of my work created with this in-house tool.

For a full listing of shipped titles for Stephen Hornback please visit the website at the following link:

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